I know what you mean, Trying to set the sprint for Cambridge high , I've found the long dead legs are unavoidable . I have to have them for the distance. Keeping it all among the too small 'interesting' area creates a crisscross hell of intersecting lines... I guess those long legs give the runner a chance to switch the brain from the map for a few minutes and concentrate more on inventing suitable curses for the course setter...
There is a theme pushed by lots of Orienteers that it is bad to have 'dead running' where there is no route choice and the competitor just runs.
I never agreed with this, after all it is a running sport.
I think this theory is pushed by experienced Orienteers because 'dead running' causes them to lose the competitive advantage they have over good runners with less Orienteering ability.
Is it a navigation challenge or is it a running challenge? well it is both, so 'dead running' is all part of the game I reckon.
yeah but 10 minutes worth of it in a 'sprint' race? Mind you, if I leave it in that will probably favour Jas over Bozzy, and that may be the precisely the kind of system-gaming that will advantage me at the pointy end our little challenge...
"Dead running" is often a necessity; as much as we like to moan about it it's all part of the challenge. Yes it does give you the opportunity to plan several legs ahead while doing the running, but at the same time, forces you to change speed, which some don't do well and then end up making errors because they go too fast. and it's all very well saying plan ahead when you're in ridiculous oxygen debt... :)