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Discussion: CF file formats

in: biggins

Jun 28, 2016 9:07 PM # 
Hi Greg!

Please, answer to regarding CatchingFeatures 3D file formats.

Many thanks,
Jun 28, 2016 9:26 PM # 
Hey Alex,
What info are you looking for?
Jun 29, 2016 1:45 PM # 
Could you give me a description of T3D (and may be CNV) file format? I mean a description of internal structure in whatever language you have.

The reason I'm asking that I'm now working on O-GPS Center service ( for tracking o-events. We want to show live tracking on a 3D map. The idea is to start with to use CatchingFeatures to convert maps into 3D format and then read the produced file and visualize by means of WebGL. Knowing the description of your file format would save us some time at the beginning.
Jun 30, 2016 1:17 AM # 
Ok, I'll see what I can dig up.
Jun 30, 2016 5:55 AM # 
Thanks! I greatly appreciate your help.
Jul 6, 2016 6:05 PM # 
Hi Greg!

Have you found anything yet?
Jul 6, 2016 7:24 PM # 
Thats exactly what I always was thinking of, while watching so many replays in CF with its integrated 3d function. Unfortunatly you can not zoom out enough inside the game.
There was only missing a way to import the original GPS tracking on the previously converted map for CF :)
If you need some help with converting a map, feel free to contact me: color-converter[at]
Jul 7, 2016 5:02 AM # 
Sorry haven't had a chance to find it yet. Believe it or not, CF is pretty old (15 years!), so the source code isn't on any of my current computers anymore. Haven't had time to fire up the old ones to look for it yet.
Jul 7, 2016 7:13 AM # 
Oh, I knew CF is quite old but I could not imaging it's 15 years! :) Congratulations with the 15th anniversary! :D I always thought CF was far ahead of its time!

Let me know when you get a chance to look for it.

Jul 8, 2016 7:47 PM # 
Ok sent you an email

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