Hmm, I never thought of it quite that way. I guess there is some similarity. We did a pretty basic version because of the new students not knowing the map symbols very well yet, the game itself being new to all of us, and the need to finish up by about 4:30.
For you advanced guys, the game (Quartet+
) gets harder if you require the active player to ask for the symbol by the exact name and don't have a legend cheat-sheet to use. Also, having to ask a specific player in a two question format ("Do you have a card in contours group?" --they answer yes or no--, then --if they answered yes-- "Do you have index contour?") gives information to other players and brings more memory and strategy into it.
The biggest problem with having to use the exact name is the English translation; a few of the names are slightly variant from what we normally use, so I think players would have to agree on some level of tolerance.