in: theshadow; theshadow > 2008-04-17;
| # Posted 2008-04-18 12:27:49 | |
| tnipen: | Saw your interesting post in your blog about using a red colour for indicating a second runnable level on a sprint map.
They are using the red colour to show that if you are on the ground level you can go underneath it, but if you are on top you can't get down because there's a huge drop. I think in their case they could have gotten away with using a really long bridge to show the upper level. The bridge symbol is exactly that - - you can go underneath, but if you are on it you can't get down unless you go back. The SFU case (see the area just east of #13) just seems to be so complicated. You run into problems when there are walls on one level but not in the same spot one level above. Not sure how the red colour could be used in this case. Pretty crazy! |
| # Posted 2008-04-18 20:44:09 | |
| theshadow: | Okay. I think I see what you mean. So on first level you can run along underneath something if it is light grey and you could show that you could run on top of that underpass one level up with an underpass or bridge symbol. The red shows that there is another, 3rd level, doesn't it? This red shows you can run one level above the bridge but you can't get down off the edge of that level. I have to admit I didn't take the time to go back and look at the SFU map. I'll look at it again. |
| # Posted 2008-04-18 21:07:10 | |
| theshadow: | I looked at it. The long skinny passages by 13 were what trapped me. I was stuck on the highest level when I needed to be on the second one. I think you guys modified the map since we did the camp, didn't you? Can you explain what the mapper (Louise, I think) was trying to represent with the impassable walls and grey and underpass symbols? My recollection of exactly how it all fits together is a bit foggy. |
You must be logged in to add a message