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Training Log Archive: TheGameIsSimple

In the 7 days ending Feb 10:

activity # timemileskm+m
  Electrical5 6:40:00
  Physics2 4:30:00
  Mathematics2 1:55:00
  Programming1 1:30:00
  Total8 14:35:00

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Thursday Feb 8 #

10 AM

Electrical 1:20:00 [3]

Working on Circuits assignment 3.

Wednesday Feb 7 #

8 AM

Mathematics (Multivariable Calculus) 1:00:00 [1]

Looked at hyperboloids, and then finally started multivariable functions.

Electrical (Circuits) 2:00:00 [2]

Did a lab with 3 components. Created a voltage distribution circuit, a current distribution circuit, and then a wheat something..
12 PM

Electrical (Circuits) 1:20:00 [1]

Did 2 questions from the assignment.
2 PM

Electrical long (Circuits) 1:00:00 [3]

Lecture, where we covered mesh analysis, and did some examples. You pretty much state mesh currents within loops, and then follow them around multiplying by the resistances (due to Ohm's Law); currents going in opposite directions are subtracted with your current mesh current going first. The whole idea is based off of KVL that the sum of voltages in a loop is = 0.

Monday Feb 5 #

Mathematics (Multivariable Calculus) 55:00 [1]

Lecture on hyperboloids and their formulas. Need to graph them out on a graphing calculator in order to memorize.
12 AM


- Math 277 lab #1, #2, #3
- Math 277 assignment 2
- Eng 201 practice questions
- Eng 202 tutorial questions

-daily notes

--225 prelab for tues

- Eng 202 (x2)

9 AM

Physics (Fluids and Solids) 3:30:00 [2]

Worked on lab report until like 2 and handed it in at the least min. It takes so looooOOOoooOoOonng.....
2 PM

Electrical (Circuits) 1:00:00 [1] **

Just copied notes down during the lecture for mesh currents. Can only recall that you check voltages to get their polatiry, and then add them up in each mesh according to KVL. Need to reread these notes tonight...
4 PM

Physics (Fluids and Solids) 1:00:00 [1] *

Worked on easy practise problems in the tutorial. Need to do the supplementary problems.

Programming (C#) 1:30:00 [2]

Learning mostly how to use Nav Mesh in Unity. Finding that the hardest thing to do is to model and texture. Sad that it doesn't really requite much code....

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