Easy running 13:55 [2] 2.6 km (5:21 / km) +100m 4:29 / km
ahr:150 max:160
Ran to Rancho to meet Pierre Tardif's group. Overslept. This entry is for home to Rancho 2. Had 2.5 L of G*de mix to start out, in a pack.
Medium pace running 40:42 [3] 7.5 km (5:26 / km) +280m 4:34 / km
ahr:161 max:167
Rancho 2VWU3MHJ7, Chamise Trail to Windmill Pasture crossroads (via the shortcut). Of course I missed Pierre and Co., being 20 minutes late, despite hauling a* up the hill. I didn't know where they went, either, so I embarked on my own agenda of visiting parts of Rancho previously unexplored.
Easy running 2:03:52 [2] 18.4 km (6:44 / km) +750m 5:36 / km
ahr:147 max:165
The remained of the run: Pasture crossroads to Hidden Villa (Grapevine and Ewing Hill Trails), Black Mtn. Trail up to a secret shortcut at 2285', a trespass through the chaparral by Kaiser quarry down to PG&E trail (that segment was about 2.4 km), Rancho 54V2, home.
Easy running 2:09 [1] 0.3 km (7:10 / km)
T%h*e_b#u$s!
Orienteering 59:12 [3] 11.9 km (4:58 / km) +45m 4:53 / km
ahr:161 max:170 spiked:19/25c
A one-hour score-O at Stanford in the afternoon. I moved surprisingly well; added some pace in the end as needed. Still was one control short (got 25/26). I slowed down a lot for route planning, however, in several places; what I ended up with was suboptimal but not by much. Got trapped 3 times, one was in the courtyard of a women's dorm (the girls screamed).
Orienteering 50:10 [3] 8.5 km (5:54 / km) +45m 5:45 / km
ahr:155 max:169 spiked:11/18c
A night score-O at Stanford (all different controls from the day). I debated agonizingly for an hour and a half before deciding to go for it. Had no compass or light (by desire). About 3 barely-missed pits into the course, I decided to go for the 50-min option and not for the 70-min one, and thus avoid the non-campus-building terrain; most people went for the 70-min. Rex Winterbottom was doing the same no-light thing, and I was on his heels most of the time until finally passing him a few controls before the finish. The run was: punch (crayon, rather); accelerate to the nearest streetlight; look at the map and try to figure out where the *&^ circles are—no time to study the leg, just figure out the general direction; accelerate to "there" using the most-lit way; try to grasp the shadows on the map while passing streetlights (skip this step if Rex is visible); stop in the vicinity of the bag and find a streetlight; go punch. I was close to getting all of the 20 allocated for the 50-min event—got 18 and was 1 point/min overtime. Still won.
Had one spectacular trap, shaking the locked doors of what obviously was a passage through the building, and mapped as such. Alas, I was told later that in that particular case gray color was one level above street, not one below as on most of the rest of the map. They should use a different color for above/below ground.
Note
The orienteering was entertaining enough that it kept the mind away from how tired I was.