Leg 2 of the Harvester.
Ifor came in in 2nd place so I felt some pressure to go quite fast on the dead running bits. Got into the circle at 1 quite quickly, then realised I had no plan to find it - got it by chance and moved on.
Route choice to 2 poor as was through head high bracken, brambles and nettles. Crossed zig-zag gully and assumed it was the eastmost one; after about 30s realised my mistake and went back - 1 min lost nav, 1-2 mins route choice.
3 was a complete disaster; it was no 3 at the Southern Nights and I got it cleanly then. Had to attack three or four times from different points - it confirmed I was in the right area from the beginning but must have lost around 5 mins.
4 bearing off, then took a long route around the bushes to be sure in right place - 30s-1min. On route to 5 veg didn't match up so stopped as though heading the wrong way - took longer route around bottom of marsh and over causeway (~1 min lost). 6 ok. Most of the way to 7 good but the last 4 minutes were spent fighting through dark green that did not seem as well mapped as it looked. Safe route to 8 via paths near 2.
Took the tank track area very carefully, and all the controls were TD3 standard. Even stopping at every junction to check the map I couldn't get the paths at 10 to work so spent several minutes somewhere by the road hoping I'd find a good feature to relocate from. 4 mins lost.
Played 13 very safe by long path route. 14 mapped so vaguely could only do it by luck. Same really for 15 - me and the LOC guy I was with on and off from 6 managed to punch the control without SYO noticing (still lost about 1 min). Rest of the course straight-forward.
Totals up to about 17-18 minutes of mistakes. Saw lots of people out there, most going faster than me. Amazed to be told that I was third when I handed over to Keith.
http://connect.garmin.com/activity/194487238